### Persefone.jl - a model of agricultural landscapes and ecosystems in Europe. ### ### This file contains a set of utility functions for species, including initialisation, ### reproduction, and mortality. ### """ initpopulation(habitatdescriptor; popsize=-1, pairs=false, asexual=false) Creates a function that initialises individuals at random locations across the landscape. This can be used to create the `initialise!` variable in a species definition block. - `habitatdescriptor` is a function that determines whether a given location is suitable or not (create this using [`@habitat`](@ref)). - `phase` determines which life phase individuals will be assigned to. If this is `nothing`, the species' default post-natal life stage will be used (although note that this is probably not what you want). - `popsize` determines the number of individuals that will be created. If this is zero or negative, one individual will be created in every suitable location in the landscape. If `popsize` is greater than the number of suitable locations, multiple individuals will be created in one place. - `popdensity`: if this is greater than zero, the chance of creating an individual (or pair of individuals) at a suitable location is 1/popdensity. - If `pairs` is true, a male and a female individual will be created in each selected location, otherwise, only one individual will be created at a time. - If `asexual` is true, all created individuals are assigned the sex `hermaphrodite`, otherwise, they are randomly assigned male of female. (If `pairs` is true, `asexual` is ignored.) - `initfunction` is an optional function that takes an animal object and the model, and performs individual-specific initialisation tasks. It is called after the individual has been created and placed. """ function initpopulation(habitatdescriptor::Function; phase::Union{String,Nothing}=nothing, popsize::Int64=-1, popdensity::Int64=-1, pairs::Bool=false, asexual::Bool=false, initfunction::Function=(a,m)->nothing) #TODO add a constructor function for the individual? function(species::Dict{String,Any}, model::AgentBasedModel) n = 0 lastn = 0 specname = species["name"] (!isnothing(phase)) && (species["phase"] = phase) width, height = size(model.landscape) while n == 0 || n < popsize for x in @shuffle!(Vector(1:width)) for y in @shuffle!(Vector(1:height)) if habitatdescriptor((x,y), model) && (popdensity <= 0 || @chance(1/popdensity)) #XXX what if pd==0? if pairs a1 = add_agent!((x,y), Animal, model, deepcopy(species), (-1,-1), female, 0) a2 = add_agent!((x,y), Animal, model, deepcopy(species), (-1, -1), male, 0) initfunction(a1, model) initfunction(a2, model) n += 2 else sex = asexual ? hermaphrodite : @rand([male, female]) a = add_agent!((x,y), Animal, model, deepcopy(species), (-1, -1), sex,0) initfunction(a, model) n += 1 end end (popsize > 0 && n >= popsize) && break end (popsize > 0 && n >= popsize) && break end if lastn == n # prevent an infinite loop - we don't have a Cray... @warn "There are not enough suitable locations for $(specname) in the landscape." break end lastn = n end @info "Initialised $(n) $(specname)s." end end """ initrandompopulation(popsize; kwargs...) A simplified version of [`initpopulation`](@ref). Creates a function that initialises `popsize` individuals, spread at random across the landscape. """ function initrandompopulation(popsize::Int64; kwargs...) #XXX How should this be called if users are supposed to use @initialise? initpopulation(@habitat(true); popsize=popsize, kwargs...) end #XXX initpopulation with dispersal from an original source? #XXX initpopulation based on known occurences in real-life? """ reproduce!(animal, model, mate, n=1) Produce one or more offspring for the given animal at its current location. The `mate` argument gives the ID of the reproductive partner. """ function reproduce!(animal::Animal, model::AgentBasedModel, mate::Int64, n::Int64=1) (animal.sex == male) && @warn "Male $(animalid(animal)) is reproducing." offspring = [] for i in 1:n sex = (animal.sex == hermaphrodite) ? hermaphrodite : @rand([male, female]) # We need to generate a fresh species dict here species = @eval $(Symbol(animal.traits["name"]))($model) a = add_agent!(animal.pos, Animal, model, species, (animal.id, mate), sex, 0) push!(offspring, a.id) end @debug "$(animalid(animal)) has reproduced." offspring end """ kill(animal, model, probability=1.0, cause="") Kill this animal, optionally with a given percentage probability. Returns true if the animal dies, false if not. """ function kill!(animal::Animal, model::AgentBasedModel, probability::Float64=1.0, cause::String="") if @rand() < probability postfix = isempty(cause) ? "." : " from $cause." @debug "$(animalid(animal)) has died$(postfix)" kill_agent!(animal, model) return true end return false end """ migrate!(animal, model, arrival) Remove this animal from the map and add it to the migrant species pool. It will be returned to its current location at the specified `arrival` date. """ function migrate!(animal::Animal, model::AgentBasedModel, arrival::Date) i = 1 while i <= length(model.migrants) && model.migrants[i].second < arrival i += 1 end i <= length(model.migrants) ? insert!(model.migrants, i, Pair(animal, arrival)) : push!(model.migrants, Pair(animal, arrival)) remove_agent!(animal, model) @debug "$(animalid(animal)) has migrated." end """ isalive(id, model) Test whether the animal with the given ID is still alive. """ function isalive(animalid::Int64, model::AgentBasedModel) animalid in allids(model) end """ nearby_animals(pos, model, radius) Return an iterator over all animals in the given radius around this position. """ function nearby_animals(pos::Tuple{Int64,Int64}, model::AgentBasedModel, radius::Int64) #TODO enable filtering by species neighbours = (model[id] for id in nearby_ids(pos, model, radius)) Iterators.filter(a -> typeof(a) == Animal, neighbours) end """ nearby_animals(animal, model, radius) Return an iterator over all animals in the given radius around this animal, excluding itself. """ function nearby_animals(animal::Animal, model::AgentBasedModel, radius::Int64) #TODO enable filtering by species neighbours = (model[id] for id in nearby_ids(animal.pos, model, radius)) Iterators.filter(a -> typeof(a) == Animal && a.id != animal.id, neighbours) end """ countanimals(pos, model; species="", radius=0) Count the number of animals in this location (optionally supplying a species name and radius). """ function countanimals(pos::Tuple{Int64,Int64}, model::AgentBasedModel; species::String="", radius::Int64=0) n = 0 #XXX can we ignore capitalisation in the spelling of `species`? for a in nearby_animals(pos, model, radius) (species == "" || a.traits["name"] == species) && (n += 1) end return n end """ followanimal!(follower, leader, model, distance=0) Move the follower animal to a location near the leading animal. """ function followanimal!(follower::Animal, leader::Animal, model::AgentBasedModel, distance::Int64=0) #TODO test function spacing = Tuple(@rand(-distance:distance, 2)) targetposition = safebounds(spacing .+ leader.pos, model) move_agent!(follower, targetposition, model) end ##TODO add random walk with habitat descriptor