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Source code architecture

Model components

Persephone is divided into four components, three of which are semi-independent submodels:

  1. core: This is the foundation of the model software, which sets up and executes simulation runs. It also reads in the configuration file and landscape maps, and provides data output functionality.

  2. nature: This is an individual-based model of species in agricultural landscapes. It defines the Animal agent type, and a set of macros that can be used to rapidly create new species. It also includes ecological process functions that are useful for all species.

  3. farm: This is an agent-based model of farmer decision making. It is not yet implemented, but will provide the Farmer agent type.

  4. crop: This is a mathematical growth model for various crops. It is not yet implemented, but already provides the agent type FarmPlot, representing one field and its associated extent and crop type.

Conceptually, core provides functionality that is needed by all of the submodels. Decisions made by Farmers affect the FarmPlots they own, and (directly or indirectly) the Animals in the model landscape.

Important implementation details

  1. The model object: A cursory reading of the source code will quickly show that most functions take an AgentBaseModel object as one of their arguments. This is the key data structure of Agents.jl, and holds all state that is in any way relevant to a simulation run. (Persephone has a strict "no global state" policy to avoid state-dependent bugs and allow parallelisation.) The model object gives access to all agent instances (via model[id], where id is the unique identifier of this agent). It also stores the configuration (model.settings), the landscape (model.landscape, a matrix of Pixel objects that store the local land cover, amongst other things), and the current simulation date (model.date).

  2. Model configuration/the @param macro: The model is configured via a TOML file, the default version of which is at src/parameters.toml. An individual run can be configured using a user-defined configuration file, commandline arguments, or function calls (when Persephone is used as a package rather than an application). During a model run, the @param(parameter) macro can be used as a short-hand for model.settings["parameter"]. Note that parameter names are prepended with the name of the component they are associated with. For example, the outdir parameter belongs to the [core] section of the TOML file, and must therefore be referenced as @param(core.outdir). (See src/core/input.jl for details.)

  3. Output data: Persephone can output model data into text files with a specified frequency (daily, monthly, yearly, or at the simulation end). Submodels can use newdataoutput! to plug into this system. For an example of how to use this, see src/nature/ecologicaldata.jl. (See src/core/output.jl for details.)

  4. Farm events: The FarmEvent struct is used to communicate farming-related events between submodels. An event can be triggered with createevent!() and affects all pixels within a FarmPlot. (See src/core/landscape.jl for details.)

  5. Random numbers and logging: By default in Julia, the random number generator (RNG) and the system logger are two globally accessible variables. As Persephone needs to avoid all global data (as this would interfere with parallel runs), the model object stores a local logger and a local RNG. Whenever you need to use a random number, you must use the model.rng! The easiest way to do this is with the @rand and @shuffle! macros. The local logger generally does not change the way the model uses log statements, this is only important in some functions in src/core/simulation.jl.

  6. Working with agents: For more information about working with agent objects, see the Agents.jl API.