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main.cpp 1.72 KiB
#include "console.h"
#include "../core.h"
#include "../utils.h"
// #include "qnamespace.h"
#include <QCoreApplication>
#include <QTimer>
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
QCoreApplication::setApplicationVersion(getVersion());
QCoreApplication::setApplicationName("recorder");
Controller controller;
Core core;
//ui (controller) -> vmb (core)
QObject::connect(&controller, &Controller::listCams, &core, &Core::listCams);
QObject::connect(&controller, &Controller::openCam, &core, &Core::openCam);
QObject::connect(&controller, &Controller::setCam, &core, &Core::setCam);
QObject::connect(&controller, &Controller::startRecording, &core, &Core::startRecording);
QObject::connect(&controller, &Controller::stopRecording, &core, &Core::stopRecording);
// XXX add new func
//vmb (core) -> ui (controller.console)
QObject::connect(&core, SIGNAL(error(const QString&, const int&)), controller.console, SLOT(error(const QString&, const int&)), Qt::DirectConnection);
QObject::connect(&core, SIGNAL(error(const int&)), controller.console, SLOT(error(const int&)), Qt::DirectConnection);
QObject::connect(&core, SIGNAL(print(const QString&)), controller.console, SLOT(print(const QString&)), Qt::DirectConnection);
QObject::connect(&core, SIGNAL(print(const QStringList&)), controller.console, SLOT(print(const QStringList&)), Qt::DirectConnection);
// sa Controller() for delegating to Console
QTimer::singleShot(0, &controller, SIGNAL(operate()));
// QTimer::singleShot(10, controller.console, SLOT(printVersion()), Qt::DirectConnection); // for testing
QTimer::singleShot(30, &core, SLOT(listCams())); // for testing
// QTimer::singleShot(200, &core, SLOT(openCam())); // for testing
return a.exec();
}